*Some professional models will be provided for free to students, specifically the architecture and everything that is inside (furniture), and the basic terrain base.
Photorealism is often hard to achieve because the amount of the amount of detail you need to add to your scene in order to achieve it. It doesn't have to be this way, though. With the proper professional tools, it is relatively fast and easy to add enormous amount of photorealistic details to your 3ds Max scene. In this course, we will explore those tools, including:
- Forest Pack PRO
- Quixel Suite (Megascans, Bridge and Mixer)
Students will use these tools specifically to quickly create a 3d environment that is fully photorealistic, complete with photoscanned models, scatters, photoscanned materials, professional models and atmospherics. Students will also go over a professional post-processing workflow for environment scenes.
WHAT TO EXPECT
This is not a beginning course for 3ds Max, but rather a course about unlocking 3ds Max using 3rd party tools to quickly create amazing 3d environments. Students will be surprised at how easily they can improve their scenes with proper knowledge of the tools and workflow. Below is a basic outline of what to expect:
- Basic modeling of terrain in 3ds Max
- Forest Pack PRO - all the settings you need to know to have complete control over your scene
- Quixel Bridge - use Bridge to quickly and seamlessly import photoscanned content into your scene
- Importing professionally made models into your scene to add realism (i.e. Evermotion models)
- Quixel Mixer (coming soon) - Use Mixer to create photorealistic materials for your environment scene with photoscanned content
- Atmospherics with both 3ds Max and V-Ray techniques
- V-Ray Render Settings
- Professional post-processing in Photoshop - add more atmosphere with V-Ray Zdepth channel, use Camera Raw filter, etc.
Join the course now to get instant access to all this content, plus all upcoming content with additional projects. All course purchases get you lifetime, on-demand access to all course content, present and future.
Adam Zollinger is the founder and creator of LearnArchViz.com and a practicing professional architectural visualization artist. Professionally, he works for a large architectural firm and manages hundreds of arch viz projects each year. With his team of artists, he has been able to create stunning visuals on a wide range of projects ranging from very small to extremely large. Adam's goal has always been to use cutting edge technology to tell a visual story in the most effective way. Here are some of the techniques used professionally, and also taught through Learn Arch Viz:
- Photo realistic rendering and animation with 3ds Max + V-Ray
- Real time virtual walkthroughs, renderings and animations with UE4 and Twinmotion
- Fully interactive VR experiences with UE4 blueprints
- Drone flyover compositing with 3d superimposed using 3ds Max / V-Ray / After Effects
- Hand drawn illustrations with Photoshop
- and more...
Online, Adam has created an international community of arch viz learners, and has been able to release 17 courses and teach 60k students around the world!