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UE4: An Advanced Real Time Arch Viz Project
Software Setup - 3ds Max / UE4 / Datasmith
Intro to the Course (2:34)
04_getSoftware (4:45)
Get Your Project Files!
Take The Project From 3ds Max (or SketchUp / Revit) Into Unreal Engine
05_exportingFromMax (1:56)
06_07_TemplateAndDatasmithImport (5:02)
07_levelSetup (7:03)
Refining Your Materials in Unreal Engine
UPDATE: Materials Look A Little Different In Newer Versions of Datasmith
08_cleaningUpVrayMaterials (12:16)
09_createBambooMaterial (3:50)
09b_materialInstances (4:58)
10_SubstanceMaterials (6:04)
11_finishingUpMaterials (11:37)
Lighting in Unreal Engine
12_13_AddingLights (7:46)
14_15_directLightandEnvironmentLight (8:40)
Finishing Prep For "Rendering" Light Bake
16_finalPrepForLightBake (4:17)
Light Baking
17_LightBakePrep (6:32)
18_PlacingLightPortals (2:15)
19_LightmapResolutions (7:44)
20_HighQualityLightBake (14:58)
21_lightingEffectstscproj_maddie (11:28)
Landscaping Your Scene
22_placingBamboo (3:32)
23_GetSomeFoliage (4:25)
24_foliageTool (8:05)
24b_AddingTrees_finishingFoliage (4:20)
Getting Your Reflections Just Right
24c_Reflections (11:58)
Generating Cinematics and High Quality Rendered Views
25_placeCineCameraAdjustFocus (5:23)
26_postProcessingYourCineCam (12:56)
27_highResStillShots (2:03)
28_AnotherStillShotAndPost (3:17)
29_masterAndLevelSequencer (10:44)
29b_animatingObjects (3:41)
30_conclusion (3:24)
Section II: First Person Real Time Navigation
31_basicFPNavigationA (7:10)
32_Inputs (2:57)
32b_LODoptimizations (8:10)
33_materialParameterCollections (3:27)
34_dynamicColorChanges (8:20)
35_lightsOnAndOff (19:15)
36_basicUI (11:55)
37_Changing_Materials_With_UI (12:31)
38_More_UI_Controls (5:22)
Section III: Virtual Reality
39_Optimizing_For_VR (11:27)
40_importing_VR_functionality (6:38)
41_Nav_Mesh_Setup (3:27)
42_VR_Button_Interaction (8:56)
41_Nav_Mesh_Setup
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